THE SELF GAUGE: DESIGNING FOR WELLBEING

Mental Health,
reimagined for Teenagers

Project Duration

1 Month

ROLE

UX Designer

MODULE

Web & Mobile

YEAR

2023

TARGET AUDIENCE

Teenagers between 12-18yrs facing self harming tendencies

PARTICIPANTS

19 teenagers | 17 end users | 3 Adolescent counselors | 1 child graphologist | 1 psychotherapist.

Problem

Around 13.2% of college students in Indian urban cities resort to cutting or carving skin as a form of intentional self-harm ,with significant long-term implications on personal and social well-being.

Solution Approach

Main Goal is to enable users to gain a deeper understanding of their emotional patterns and cultivate healthier coping mechanisms, addressing a significant market gap and supporting individuals on their path to recovery.

EXPLORATION

A companion for teenagers in breaking the habit of self-harm , by introducing a more effective coping mechanism.

Secondary Insights

Causes of Self harm

Emotional Outlet

Teens may resort to self-harm to express and manage overwhelming emotions, often as a response to feeling misunderstood or criticized by peers and family.

Unmet Expectations

Unmet expectations and intense frustration can lead to self-harm as a coping mechanism.

Habitual Coping Mechanism

Over time, this behavior can become habitual and compulsive, providing temporary relief from emotional distress and creating a challenging cycle to break.

desigN process

Understanding the ‘Immediate relief’ mindset

Self harm As a negative habitual coping mechanism

PAIN POINTS

The weight of expectations leads to immense emotional stress and a feeling of being trapped.

COPING STRATEGIES

Withdrawal from social interactions as a way to deal with emotional turmoil.

Can’t express and represses anger leading to self harm

PAIN POINTS

Feelings of frustration, anger, and emotional distress build up due to suppressed emotions and unresolved conflicts.

COPING STRATEGIES

Avoiding confrontations or difficult conversations to prevent further conflict.

Want distraction/Instant relief from emotional pain leading to self harm

PAIN POINTS

High expectations from parents and teachers create immense stress and a sense of inadequacy.

COPING STRATEGIES

Bottling up emotions due to the inability to express herself openly or seek support.

Primary Insights

Feeling misunderstood, peer/family criticism, and unmet expectations are key anger triggers in teens.

Teen coping mechanisms for anger control may evolve into lifelong compulsive behaviors.

Teens, fearing judgment, may resort to self-harm as an alternative emotional outlet

Teens, when overwhelmed by even minor triggers, resort to self-harm as a habitual coping mechanism.

Teens can’t express and represses anger due to strict parents leading to self harm.

Teens often resort to self-harm as a distressing yet immediate method to seek relief from emotional pain.

PROTOTYPING

Conceptualization

FINAL SOLUTION

Breaking The Chain

DESIGN VALIDATION

UT Assessment

UI Findings

Colour Contrast

Better accuracy to performing action was observed with colour contrast added to the screens.

Familiar Components

Accessible Keyboard added to the task flow to help the users recognise the task stage & achieve a more familiar app usage was appreciated by the users, increasing their accuracy in later stages of the task.

Excessive Screen reader Assistance

Elements with same functionality could be better placed to be read together, decreasing missed interaction opportunities (Action text Fields and its assertive labelling being read at separate swipe stages by the user caused confusion on task continue window).

Speaker Audio Limitation

Unavailability of Speaker Audio based interactions such as Audio Search & Talk back feature couldn’t accurately provide user Navigation experience designed for them. At this stage an external prototype was used.

Camera setup

The front camera being set as the primary caused interruptions and discomfort due to the screen reader announcing its activation. Switching to the rear-view camera as the default reduced these unexpected notifications.

Learning Curve

Users are optimistic that the the learning curve of the app's UI will be positively influenced by practice and familiarity based on the feedback collected by users at the completion of their task.

Screen Reader Findings

#1 Sequenced screen reader:

Screen reader sequence defined on each page based on patterns previously identified helped users to confidently recognize stages and action outcomes better with lesser assistance.

#2 Customization Options

Users expressed the desire for more customization options to tailor the app according to their preferences and specific accessibility requirements.

#3 Feature Prioritisation

Users provided valuable feedback on prioritising certain features, such as real-time updates and indoor maps, which they considered more essential for their needs.

#4 One swipe reader

Users were able to understand cards with one swipe continuous screen reader and preferred it to earlier segments.

#5 Learning Curve

 Users are optimistic that the learning curve of the app's UI will be positively influenced by practice and familiarity based on the feedback collected by users at the completion of their task.

CONCLUSION

Improvement Scope

To enhance user experience and accessibility, we identified several areas for improvement:

Shorter Description

Need for shorter and direct descriptions on elements to provide a smoother experience 

Tactile-less feedback

Absence of drew attention as an area where improvements were warranted to ensure a more intuitive and comprehensible user experience

Revaluate Limitations

There is still need for more refined study on acceptance of prototype platform accessibility limitations and ways to make the existing UI more accessible to the users.

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